![]() ![]() You need to know how "bank switching" works. So there is something else going on I suspect. Sonic 3 and knuckles rom bin Patch#And if you just patch the engine at boot, the game would crash (normally). Sonic 2 doesn't even have an engine that can "wall climb", and that means the engine would have to be patched. Because it would be very interesting how it can possibly patch Sonic 2. But with conflicting reports on what actually, I want to see for myself, and figure it out once and for all. I'm not saying, that what you said isn't true. Because I remember the last pic I saw, there was only ONE chip in it, and if I remembered correctly, it was just a mask ROM, and with a different cart attached to it, no patching actually happened, it just triggered a different "bank" to be exposed. (being the fact that there is TWO "No Way!"'s, I think there might be some truth in this). I have heard the opposite here, that the S&K cart actually has all 5 "complete" data inside it's ROM. Well that's the thing, and this is what I want to test, on an electronic level. That fits on 90 % of the Pal Games except Konami and Capcom Games they have often region codes ![]() I wonder why the Lock-On idea wasn't expanded further, by SEGA or anyone else? Cost? I know there are pirate S&K carts with no Lock-On port that simply contain the S&K game on a standard cartridge, so I guess that's a primary reason.įrom our german Sega Forum these Pal Games work 100 % bin file - hence it's a real headache for emulator developers. This also makes it impossible to completely and accurately emulate Sonic & Knuckles S3&K.bin is really Sonic3.bin and S&K.bin merged together in a single. The only way to dump the contents of the cartridge is to dump all the individual chip contents - including the (512k?) Sonic 2 patch chip. S&K is unique in that conventional ROM reader-dumpers cannot dump the game correctly, as it's really four possible games depending on what's inserted in the Lock-On port (S&K, S3&K, S2&K, No Way!). put it in a ROM dumper and see what happens, also by watching the registers on the ROM in action)īetter yet, find me a pic of the cartridge inside. (and if I can get the cartridge, find out for myself. I guess the Menacer cart doesn't work with it because it requires the gun (or can you play with a pad?).Īnd the sonic and knuckles lock on cart has been debated before elsewhere. Virtua Racing works fine, as does Beggar Prince. Since those games that require the earlier hardware weren't licensed (and neither was that whack-a-mole game), I think that is accurate as far as North American releases go. The old had a page about the Nomad, which stated that the only game known to be incompatible was X-Men. Sonic 3 and knuckles rom bin software#But those don't count since they're not software incompatibilities. It's also incompatible with some peripherals, which makes it incompatible by extension with a few games (that whack-a-mole game, for example). The only real game incompatibilities with the Nomad are the games that only work on the earliest Genesis systems (Ishido, etc.) and X-Men (because it uses the reset button - it works up until the last portion). ![]() Golden Axe II, for example, is incompatible with the 6-button pad - this has nothing to do with the Nomad itself, and the game works fine if you do the mode thing. I've found that most of the reported Nomad incompatibilities are actually false. Lemmings 2 is likely a case of region locking, because I'm 90% sure the US version works fine. Play during Knuckles’ Credits Zone medley Sonic 3 credits Don’t play a new track - continue the ending music.Actually, Japanese cartridges fit into the Nomad just fine. Play during Sonic/Tails’ Credits Zone medley Sonic 3 credits Don’t play a new track - continue the ending music. Music Selection Play during Sonic/Tails’ Ending Sonic 3 credits Sky Sanctuary Play during Knuckles’ Ending Sonic 3 credits Sky Sanctuary The customiser still provides various options that require significant graphic replacement or are esoteric in nature. The in-game Options menu is now the primary method of customising the game, and most key options have moved there. If you end up not liking something later, the patches won't be going anywhere! This is particularly good advice if you haven't played Sonic 3 Complete before, but even if you have, please give new features a chance before turning them off. While it's temping to jump in and click buttons that seem like a good idea, please try an unmodified copy first! The standard setup is the result of careful thought and deliberation, and I hope you'll give those decisions a chance before choosing to go your own way. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |